Enhancing Student Engagement and Learning Outcomes through Gamification and Constructivism
The website is to support K-7 educators effectively use gamification technology in their classrooms to boost student engagement and improve learning outcomes. The core tool for this initiative is Scratch, a block-based coding platform that enables students to create interactive stories, games, and simulations. Scratch was chosen for its ability to support creativity, problem-solving, and collaboration, which are essential skills for 21st-century learners.
As the website progresses, additional tools will be explored to provide further opportunities for students to engage with different forms of digital learning.
This project is grounded in constructivist and gamification theories. According to constructivism, learning is an active, hands-on process where students build new knowledge by connecting it to what they already know. Gamification applies elements from games—like challenges, rewards, and competition—to enhance motivation and make learning more engaging.