Assessment

The following files are  examples of ADST (Applied Design, Skills, and Technology) assessments that can be enhanced using gamification tools available on this website. By integrating gamification, these assessments become more engaging and interactive, allowing students to apply their skills in a fun, dynamic way.

It’s important for educators to note that while these tools are showcased within the context of ADST, gamification is not limited to this subject alone. It can be effectively adapted across a wide range of curricular areas, helping students stay motivated and focused while developing critical thinking, creativity, and problem-solving skills. Gamification can be a powerful strategy to create cross-curricular connections and offer a more holistic approach to learning.

Here is an example of the British Columbia Curriculum Standards for Grade K-3 ADST, featuring an example assignment in Scratch.

    Here is an example of the British Columbia Curriculum Standards for Grade 4-7 ADST, featuring an example assignment in Scratch.